This means that you’ll level up less often than in the original game, but each time you do level up you’ll get more skill points. The mode basically halves the levels you can gain in the first Mass Effect, but also doubles the amount of skill points received for each level gained. The level scaling setting allows you to flick between two modes: the original classic leveling and new ‘Legendary Mode’ leveling - which changes up the XP distribution and level-up process, introducing a new level cap of 30. The original Mass Effect had a level cap of 60, which was admittedly fairly difficult to hit without jumping into new-game plus. These range from changes to the way weapons handle and work to bug fixes and the like - but I just don’t get the new Level Scaling setting. There are a lot of little changes beyond the graphical overhaul present in the new version of 2007 classic Mass Effect that’s included in Mass Effect Legendary Edition, the newly-released remaster. To see this content please enable targeting cookies. Maybe I’m missing something, but Mass Effect Legendary Edition’s new level scaling system has me baffled.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |